CPSC NEISS · code 5019

Games Or Game Parts (excl Marbles & Computer Games)

Games Or Game Parts (excl Marbles & Computer Games): danger rank #105 of 838 is not ER-volume rank #291 of 838 (6,534 estimated ER visits a year; rising by about 17% over the last five years).

Swimming, Water & Beach Equipment CPSC NEISS through 2024

Danger score versus ER volume

Danger score versus ER volume

According to CPSC NEISS 2010-2024, Games Or Game Parts (excl Marbles & Computer Games) ranks #105 of 838 by danger score (42/100) at ER-volume #291 of 838 (6,534/yr). They are not the same ranking.

#105
danger rank of 838
#291
ER-volume rank of 838
42/100
danger score
6,534/yr
estimated ER visits (avg)

Danger score combines injury volume, hospitalization, fatality, and five-year trend. ER volume is the average annual NEISS estimate alone. Rank 1 is highest on each list.

Where this category's danger score sits nationally

Danger score (42/100) across 838 scored CPSC product categories

42 Higher than most more dangerous than 84% of 838 product categories

scored CPSC product categories, bucketed by value

Each bar is a band; taller bars hold more product categories. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count and share, and where it sits relative to this entry.

Source CPSC NEISS, PlainSafety danger-score model · 2024

Composite verdict

Composite Safety Score: 75/100

One verdict blending 4 independently-sourced dimensions from two separate CPSC systems, each benchmarked against all 838 scored product categories by percentile rather than raw value, so no single huge-volume category can dominate the scale.

D
Dimension Value National percentile Weight applied Source
Injury severity (hospitalization + fatality blend) 13 84th 35% CPSC NEISS 20-year severity index
Annual ER injury volume 6,534 63rd 30% CPSC NEISS estimated annual ER-treated injuries
5-year injury trend +17% 80th 15% CPSC NEISS 5-year % change in ER-treated injuries
Consumer incident reports 46 72nd 20% CPSC SaferProducts.gov public incident report count

Methodology: each dimension is ranked against the full population's p10/p25/p50/p75/p90 breakpoints and interpolated to a 0-100 percentile; the composite is the weighted average of available percentiles. See methodology for the full benchmark table.

Where 98,033 estimated ER injuries land on the body

Body-part shares from the same CPSC NEISS injury_types extract for product code 5019. Segments sum to 98,033 - a body-map mix, not a danger score or ER-volume rank.

Two danger lenses

Same-group peer scores and this product's dial

The bars compare PlainSafety danger scores inside the Swimming, Water & Beach Equipment group (same CPSC NEISS extract). The dial is this product's score alone on the Low/Moderate/High bands. Do not read a peer bar as an ER-visit count.

Swimming, Water & Beach Equipment danger scores

1. Utility Vehicles51/1002. Bicycles And Accessories,…49/1003. Two-wheeled, Powered, Off…48/1004. Mountain Or All-terrain B…47/1005. Power-assisted Cycles, No…44/1006. Scooters, Powered44/1007. Snowboarding (activity, A…43/1008. Games Or Game Parts (excl…42/100
Higher score = higher composite danger in this group. Peer set is other scored products sharing the same CPSC group.
0/100100/10042/100
PlainSafety danger score · Games Or Game Parts (excl Marbles & Computer Games)

Source: CPSC NEISS danger-score model As of 2024

How this 42/100 score is built

The score is computed from four CPSC-derived factors for games or game parts (excl marbles & computer games) - no opinion, no editorializing:

  • Injury volume 6,534 ER visits/yr Above median volume
  • Severity (hospitalization rate) 12.0% High admission rate
  • Fatality rate 0.11% Above-typical fatality rate
  • 5-year trend+17%

Band labels compare this category against the corpus of 838 scored CPSC product categories, see the full methodology for the exact weighting of each factor.

What the CPSC Data Shows

Across the 15-year NEISS window from 2010 to 2024, injury counts for games or game parts (excl marbles & computer games) are rising by about 17% over the last five years, with the busiest year on record being 2024 (9,696 estimated ER visits) and the quietest 2015 (4,668 estimated visits). The single most common ER diagnosis is ingestion to the internal, accounting for approximately 10,616 visits across the 20-year NEISS window, followed by other to the upper trunk (8,788 cases). The 5-14 age group absorbs the largest share of injuries, about 21,964 cases over the NEISS window, and males appear slightly more often than the opposite sex in that cohort. Severity outcomes from the NEISS disposition field show that 12.0% of ER visits involving this product end in hospital admission or transfer, and a small fraction (0.11%) result in fatality.

Beyond the hospital-sampled NEISS projections, this page also aggregates 46 consumer incident reports filed directly on SaferProducts.gov, plus 20 anonymized ER narratives - together forming a layered picture of how games or game parts (excl marbles & computer games) fail in real households. Every figure on this page comes from CPSC-published data: NEISS projects national estimates from a probability sample of about 100 U.S. hospital emergency departments, while SaferProducts.gov collects voluntary reports from consumers, manufacturers, and clinicians. The danger score, trend indicators, and demographic breakdowns update automatically when CPSC releases a new yearly NEISS file, which is why this page is dated 2024-12-31. For regulatory context, consult CPSC recall notices and the SaferProducts.gov public database linked below.

Annual Injury Estimates (2010–2024)

4K6K8K10K 20102012201420162018202020222024 10K
Estimated annual emergency-room visits for Games Or Game Parts (excl Marbles & Computer Games), CPSC NEISS

Source: CPSC NEISS national injury estimates As of 2024

Source: CPSC NEISS national estimates Injuries represent ER-treated cases only

Who Gets Injured?

Age Group Male Female Total
0-4 9,054 6,439 15,493
5-14 12,926 9,038 21,964
15-24 4,971 5,006 9,977
25-34 3,675 3,765 7,468
35-44 3,403 2,726 6,129
45-54 3,679 3,726 7,405
55-64 3,385 3,771 7,156
65-74 2,831 4,777 7,608
75+ 4,264 10,548 14,812

Most Common Injuries

Body Part Diagnosis Est. Injuries
Internal Ingestion 10,616
Upper Trunk Other 8,788
Head Internal Injury 6,016
All Parts Body Other 3,897
Face Laceration 3,627
Lower Trunk Other 3,366
Face Foreign Body 2,655
Ankle Strain, Sprain 1,908
Not Stated/unk Other 1,735
Eyeball Contusions, Abr. 1,732
Shoulder Other 1,648
Head Laceration 1,634
Lower Trunk Strain, Sprain 1,574
Face Contusions, Abr. 1,555
Wrist Fracture 1,512

Severity Breakdown

Treated/examined And Released 85.5% (83,854)
Treated And Admitted/hospitalized 10.7% (10,523)
Left Without Being Seen 1.4% (1,397)
Treated And Transferred 1.2% (1,185)
Held For Observation 1.0% (988)
Fatality Incl. Doa, Died In Er 0.1% (86)

ER Visit Narratives

Real anonymized emergency room reports from the CPSC NEISS database.

Age 28 · Male · Upper Trunk · Other · 2024

28YOM PLAYING CORNHOLE AND C/O BACK PAINDX BACK SPASM, THORACIC BACK PAIN

Age 2 · Female · Face · Laceration · 2024

2YOF TRIPPED OVER ***, FELL FACE HIT CORNHOLE BOARD AT HOME DX FACIAL LACERATION

Age 8 · Male · Internal · Ingestion · 2024

8YOM PRESENTS AFTER SWALLOWING A METAL MARBLE/BEAD FROM A GAME LAST EVENING. HE TOLD HIS MOTHER ABOUT IT THIS MORNING. PATIENT DENIES NAUSEA, VOMITING, ABDOMINAL PAIN AND DID NOT HAVE BOWEL MOVEMENT THIS MORNING. HE WAS ABLE TO EAT BREAKFAST. DX: FOREIGN BODY COLON.

Age 5 · Female · Ear · Foreign Body · 2024

5YOF PRESENTS TO ER WITH GAME PIECE IN HER RIGHT EAR CANAL, THEY WERE UNABLE TO GET THIS OUT AT HOME AND DECIDED TO COME TO THE ER. DX FOREIGN BODY, RIGHT EAR CANAL.

Age 21 · Female · Finger · Strain, Sprain · 2024

21YOF WAS PLAYING *** WHEN SHE INJURED HER LEFT THUMB DX:SPRAINED FINGER

Age 81 · Female · Upper Trunk · Other · 2024

81YOF WAS WORKING ON A JIGSAW PUZZLE WHEN SHE DEVELOPED PAIN IN HER CHEST AND UPPER BACK DX: CHEST PAIN

Age 66 · Female · Not Stated/unk · Other · 2024

66YOF WAS CLEANING A CLOSET WHEN HEAVY *** GAMES FELL ONTO THE RIGHT SIDE OF HER HEAD. SHE WOKE THIS MORNING WITH DISCOMFORT TO THE RIGHT SIDE OF HER FOREHEAD AND FACE AND BLURRY VISION FROM HER RIGHT EYE. DX: UNSPECIFIED HEADACHE, BLURRED VISION

Age 90 · Male · Not Stated/unk · Other · 2024

90YOM WAS PLAYING CARDS WHEN HE HAD A WITNESSED SYNCOPAL FALL TO THE GROUND NO INJURY FROM THE FALL ADMITTED FOR COMPLETE HEART BLOCK AND SYNCOPE DX: FALL NO INJURY

Age 57 · Female · Lower Leg · Fracture · 2024

57 YOF FALL TRIPPED OVER CORN HOLE GAME TWISTED LEG DX CLOSED FX TIBIA/FIBULA

Age 2 · Female · Internal · Ingestion · 2024

2YOF SWALLOWED A SMALL METAL BALL THAT WAS PART OF A GAME DX: FOREIGN BODY INGESTION

Age 2 · Female · Internal · Aspiration · 2024

2YOF SWALLOWED A WOODEN PUZZLE PIECE AND STARTED CHOKING ON IT DX: FOREIGN BODY ASPIRATION

Age 2 · Male · Head · Laceration · 2024

2YOM PRESENTS WITH SCALP LACERATION AFTER HIS BROTHER THREW A WOODEN PUZZLE PIECE AND IT STRUCK HIM IN THE HEAD. DX: SCALP LACERATION

Consumer Incident Reports

Reports filed by consumers on SaferProducts.gov.

8/8/2021 · Incident, No Injury · Particula Ltd · Texas

Electronic rubics cube melted while charging.

8/5/2025 · Incident, No Injury · Michaels Stores, Inc. · New York

I purchased a variety of kids craft kits from Michaels craft store online for my children to use at their grandmother's house. Today they opened one of those kits, a Tween Magnet Message Board by Creatology, and my 5 year old daughter found a rusty razor blade inside the packaging. Thankfully my daughter was not injured but it is a MAJOR safety concern, on top of it being disturbing and disgusting. I contacted Michaels stores online via their website (chatbot) to alert them of this concerning issue; I was ensured safety is a top priority and was thanked for sharing images. No other resolution was offered.

8/20/2025 · Injury, No First Aid or Medical Attention Received · Better Toyz · Texas

After opening they toy it has a wooden puzzle and clay foam to add onto the puzzle the foam was full of mold

8/2/2024 · Incident, No Injury · LALTITUDE LLC · Maryland

(08/02/2024) The consumer has a safety concern about the product. The board has a pen that is used to move the magnetic balls around the board. The top of the pen is too easy to come off. Her four-year-old son was playing with the toy and was able to remove the top off of the pen.

8/18/2015 · Incident, No Injury · JURATOYS / JANOD-BULLY · United States

I wanted to report that I received a fishing game from Janod.com. The Ref. is [REDACTED] and the bar code is 3700217381523. The tin says that it is for 2-5 year olds and not suitable for those under 18 months due to a long cord strangulation hazard. No mention of magnets. When my son was playing with it, the worm on the end of one of the fishing poles suddenly popped apart and a small, powerful magnet fell out. When I noticed this, I looked at the other pole and the worm easily popped apart revealing a second small, powerful magnet. My son did not put these in his mouth, thankfully. This is a serious life threatening hazard. It appears that Janod.com is not a U.S. company but I received the game in my monthly subscription from Citrus Lane, citruslane.com and they appear to be based in CA. Thanks for your time.

8/12/2016 · Injury, Emergency Department Treatment Received · Wrebbit Puzzles Inc. · District of Columbia

(07/2016) The consumer stated that one day he could not breath at home and at work. He thought it was because of the new carpeting at work. The consumer had the puzzle on his coffee table. When he pulled it apart and put it away, immediately he was ok. The consumer put the puzzle in multiple plastic bags and put it back in a box. The consumer did not detect a smell coming from the puzzle. The consumer went to the emergency clinic because he thought it was an allergy.

7/6/2012 · Incident, No Injury · ANATEX ENTERPRISES, INC. · Illinois

I have this item in my daycare. The pegs that hold down the plastic and magnetic balls come out too easily. Seems like they should be rivited so little fingers would not take out the pegs which then become choking hazards. A younger child picked the peg up off the floor and had it in her mouth. Fortunately it was discovered before the child swallowed it. This item and other items like it have been removed from my toy inventory.

7/31/2024 · Injury, Seen by Medical Professional · BSapp · Delaware

Purchased off Amazon a mahjong mat which I didnt realize was shipping from China. Product arrived folded in a squished bag. Upon opening I smelled an awful rubber smell, and my hands felt like a coating of something was on them. Smell was so strong it went up my nose and I started to sneeze, cough and eyes tested. Smelled like melted rubber. I looked up on my Amazon account next day, and tried to return and exchange which was how I learned it was shipped from a Vendor in China. They wouldnt take returns but wanted to ship me another for free. I realized product was unsafe and called Amazon. Vendor was selling product under different company name and I alerted Amazon of my concerns. Shipping rubber backed product in heat internationally and not knowing what was in the rubber was very unsafe. I think Indid report it somewhere else. Amazon rep said they would remove remove product as I was concerned about safety. I was sick for at least 2 weeks. I was reassured by Amazon customer service that item would not be sold again as to safety of item causing sinus infection, eye tearing and coughing.. item looks like its still on Amazon for purchase and was not removed off shelf! I also warned Amazon that vendor is selling same product under a different company name. They reassured me - nobody else would get sick from this product.

Showing 8 of 46 reports.

Product Recalls

Search for active and past recalls related to games or game parts (excl marbles & computer games) on the CPSC website.

Compare beyond Swimming, Water & Beach Equipment

Nationwide peers by danger score, ER volume & hospitalization

Three PlainSafety-derived comparison paths for Games Or Game Parts (excl Marbles & Computer Games): cross-group products nearest on danger score (42/100), estimated annual ER visits (6,534/yr), and hospitalization share (12.0%). Same-group neighbours stay in Related Products above.

Read with this product

About this data

CPSC National Electronic Injury Surveillance System (NEISS) 2005–2024 and SaferProducts.gov consumer incident reports form the basis of this page. Injury estimates are based on a nationally representative probability sample of U.S. hospital emergency departments.

According to PlainSafety's CPSC NEISS corpus ranking, Games Or Game Parts (excl Marbles & Computer Games) ranks #105 of 838 scored CPSC product categories by PlainSafety danger score and #291 of 838 by 20-year estimated ER injury volume.

Frequently Asked Questions

Where does games or game parts (excl marbles & computer games) rank on danger score versus ER volume?

Among 838 scored CPSC product categories, games or game parts (excl marbles & computer games) ranks #105 by PlainSafety danger score (42/100) and #291 by 20-year estimated ER injury volume (6,534/yr). The two rankings come from the same NEISS extract and are not the same order.

What are the most common injuries from games or game parts (excl marbles & computer games)?

The most common injury is ingestion to the internal, accounting for approximately 10,616 injuries over 20 years.

Are injuries from games or game parts (excl marbles & computer games) increasing or decreasing?

Up 17% over 5 years.

Who is most at risk for games or game parts (excl marbles & computer games) injuries?

The 5-14 age group accounts for the most injuries, with approximately 21,964 cases recorded over 20 years. Males are more frequently injured in this age group.

What happens when someone is injured by games or game parts (excl marbles & computer games)?

Of all ER visits involving games or game parts (excl marbles & computer games), approximately 12.0% result in hospital admission. The majority of patients (88.0%) are treated and released from the emergency department.

How can I report a safety problem with games or game parts (excl marbles & computer games)?

You can file a consumer incident report at SaferProducts.gov, the official CPSC reporting portal. Reports help the CPSC identify emerging hazards and trigger investigations or recalls. You can also call the CPSC hotline at 1-800-638-2772.

Data on Games Or Game Parts (excl Marbles & Computer Games) is compiled directly from CPSC NEISS and SaferProducts.gov records, current through 2024. See our methodology for details.

Disclaimer: This page is for informational purposes only and is not affiliated with the CPSC.

PlainSafety is rendered directly from U.S. Consumer Product Safety Commission recall and incident records, no number is typed in by an editor. Product recall timelines and hazard labels are drawn from CPSC recall records for this product. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error. Data current as of August 2026.