Games Or Game Parts (excl Marbles & Computer Games)
Twenty years of CPSC NEISS emergency-room records for this consumer product category, combined with demographic breakdowns, multi-year injury trends, and matching recall notices.
Swimming, Water & Beach Equipment · CPSC Code 5019
Up 17% over 5 years
The verdict
Games Or Game Parts (excl Marbles & Computer Games) carry a danger score of 42/100 (moderate risk), driven by roughly 6,534 ER-treated injuries a year that are rising by about 17% over the last five years.
- 42/100
- danger score (moderate risk)
- 6,534
- ER visits per year (avg)
- 12.0%
- end in hospital admission
- 5-14
- most-injured age group
Every figure is rendered from the CPSC NEISS record for product code 5019 - last data year 2024.
PlainSafety danger score
How this 42/100 score is built
The score is computed from four CPSC-derived factors for games or game parts (excl marbles & computer games) - no opinion, no editorializing:
- Injury volume6,534 ER visits/yr
- Severity (hospitalization rate)12.0%
- Fatality rate0.11%
- 5-year trend+17%
See the full methodology for the exact weighting of each factor.
What the CPSC Data Shows
Games Or Game Parts (excl Marbles & Computer Games) (CPSC product code 5019, in the Swimming, Water & Beach Equipment category) generate an estimated 6,534 emergency-room visits every year in the United States, adding up to roughly 98,003 ER-treated injuries across the 15-year span from 2010 to 2024. PlainSafety derives a danger score of 42/100 for this category (moderate risk), combining raw injury volume, demographic reach, severity of outcome, and multi-year trend. The five-year trajectory shows that injury counts are rising by about 17% over the last five years, with the busiest year on record being 2024 (9,696 estimated ER visits) and the quietest 2015 (4,668 estimated visits).
The single most common ER diagnosis for games or game parts (excl marbles & computer games) is ingestion to the internal, accounting for approximately 10,616 visits across the 20-year NEISS window, followed by other to the upper trunk (8,788 cases). The 5-14 age group absorbs the largest share of injuries, about 21,964 cases over the NEISS window, and males appear slightly more often than the opposite sex in that cohort. Severity outcomes from the NEISS disposition field show that 12.0% of ER visits involving this product end in hospital admission or transfer, and a small fraction (0.11%) result in fatality.
Beyond the hospital-sampled NEISS projections, this page also aggregates 46 consumer incident reports filed directly on SaferProducts.gov, plus 20 anonymized ER narratives - together forming a layered picture of how games or game parts (excl marbles & computer games) fail in real households. Every figure on this page comes from CPSC-published data: NEISS projects national estimates from a probability sample of about 100 U.S. hospital emergency departments, while SaferProducts.gov collects voluntary reports from consumers, manufacturers, and clinicians. The danger score, trend indicators, and demographic breakdowns update automatically when CPSC releases a new yearly NEISS file, which is why this page is dated 2024-12-31. For regulatory context, consult CPSC recall notices and the SaferProducts.gov public database linked below.
Annual Injury Estimates (2010–2024)
Source: CPSC NEISS national estimates CPSC NEISS national estimates Injuries represent ER-treated cases only
Who Gets Injured?
| Age Group | Male | Female | Total |
|---|---|---|---|
| 0-4 | 9,054 | 6,439 | |
| 5-14 | 12,926 | 9,038 | |
| 15-24 | 4,971 | 5,006 | |
| 25-34 | 3,675 | 3,765 | |
| 35-44 | 3,403 | 2,726 | |
| 45-54 | 3,679 | 3,726 | |
| 55-64 | 3,385 | 3,771 | |
| 65-74 | 2,831 | 4,777 | |
| 75+ | 4,264 | 10,548 |
Most Common Injuries
| Body Part | Diagnosis | Est. Injuries |
|---|---|---|
| Internal | Ingestion | |
| Upper Trunk | Other | |
| Head | Internal Injury | |
| All Parts Body | Other | |
| Face | Laceration | |
| Lower Trunk | Other | |
| Face | Foreign Body | |
| Ankle | Strain, Sprain | |
| Not Stated/unk | Other | |
| Eyeball | Contusions, Abr. | |
| Shoulder | Other | |
| Head | Laceration | |
| Lower Trunk | Strain, Sprain | |
| Face | Contusions, Abr. | |
| Wrist | Fracture |
Severity Breakdown
ER Visit Narratives
Real anonymized emergency room reports from the CPSC NEISS database.
28YOM PLAYING CORNHOLE AND C/O BACK PAINDX BACK SPASM, THORACIC BACK PAIN
2YOF TRIPPED OVER ***, FELL FACE HIT CORNHOLE BOARD AT HOME DX FACIAL LACERATION
8YOM PRESENTS AFTER SWALLOWING A METAL MARBLE/BEAD FROM A GAME LAST EVENING. HE TOLD HIS MOTHER ABOUT IT THIS MORNING. PATIENT DENIES NAUSEA, VOMITING, ABDOMINAL PAIN AND DID NOT HAVE BOWEL MOVEMENT THIS MORNING. HE WAS ABLE TO EAT BREAKFAST. DX: FOREIGN BODY COLON.
5YOF PRESENTS TO ER WITH GAME PIECE IN HER RIGHT EAR CANAL, THEY WERE UNABLE TO GET THIS OUT AT HOME AND DECIDED TO COME TO THE ER. DX FOREIGN BODY, RIGHT EAR CANAL.
21YOF WAS PLAYING *** WHEN SHE INJURED HER LEFT THUMB DX:SPRAINED FINGER
81YOF WAS WORKING ON A JIGSAW PUZZLE WHEN SHE DEVELOPED PAIN IN HER CHEST AND UPPER BACK DX: CHEST PAIN
66YOF WAS CLEANING A CLOSET WHEN HEAVY *** GAMES FELL ONTO THE RIGHT SIDE OF HER HEAD. SHE WOKE THIS MORNING WITH DISCOMFORT TO THE RIGHT SIDE OF HER FOREHEAD AND FACE AND BLURRY VISION FROM HER RIGHT EYE. DX: UNSPECIFIED HEADACHE, BLURRED VISION
90YOM WAS PLAYING CARDS WHEN HE HAD A WITNESSED SYNCOPAL FALL TO THE GROUND NO INJURY FROM THE FALL ADMITTED FOR COMPLETE HEART BLOCK AND SYNCOPE DX: FALL NO INJURY
57 YOF FALL TRIPPED OVER CORN HOLE GAME TWISTED LEG DX CLOSED FX TIBIA/FIBULA
2YOF SWALLOWED A SMALL METAL BALL THAT WAS PART OF A GAME DX: FOREIGN BODY INGESTION
2YOF SWALLOWED A WOODEN PUZZLE PIECE AND STARTED CHOKING ON IT DX: FOREIGN BODY ASPIRATION
2YOM PRESENTS WITH SCALP LACERATION AFTER HIS BROTHER THREW A WOODEN PUZZLE PIECE AND IT STRUCK HIM IN THE HEAD. DX: SCALP LACERATION
Consumer Incident Reports
Reports filed by consumers on SaferProducts.gov.
Electronic rubics cube melted while charging.
I purchased a variety of kids craft kits from Michaels craft store online for my children to use at their grandmother's house. Today they opened one of those kits, a Tween Magnet Message Board by Creatology, and my 5 year old daughter found a rusty razor blade inside the packaging. Thankfully my daughter was not injured but it is a MAJOR safety concern, on top of it being disturbing and disgusting. I contacted Michaels stores online via their website (chatbot) to alert them of this concerning issue; I was ensured safety is a top priority and was thanked for sharing images. No other resolution was offered.
After opening they toy it has a wooden puzzle and clay foam to add onto the puzzle the foam was full of mold
(08/02/2024) The consumer has a safety concern about the product. The board has a pen that is used to move the magnetic balls around the board. The top of the pen is too easy to come off. Her four-year-old son was playing with the toy and was able to remove the top off of the pen.
I wanted to report that I received a fishing game from Janod.com. The Ref. is [REDACTED] and the bar code is 3700217381523. The tin says that it is for 2-5 year olds and not suitable for those under 18 months due to a long cord strangulation hazard. No mention of magnets. When my son was playing with it, the worm on the end of one of the fishing poles suddenly popped apart and a small, powerful magnet fell out. When I noticed this, I looked at the other pole and the worm easily popped apart revealing a second small, powerful magnet. My son did not put these in his mouth, thankfully. This is a serious life threatening hazard. It appears that Janod.com is not a U.S. company but I received the game in my monthly subscription from Citrus Lane, citruslane.com and they appear to be based in CA. Thanks for your time.
(07/2016) The consumer stated that one day he could not breath at home and at work. He thought it was because of the new carpeting at work. The consumer had the puzzle on his coffee table. When he pulled it apart and put it away, immediately he was ok. The consumer put the puzzle in multiple plastic bags and put it back in a box. The consumer did not detect a smell coming from the puzzle. The consumer went to the emergency clinic because he thought it was an allergy.
I have this item in my daycare. The pegs that hold down the plastic and magnetic balls come out too easily. Seems like they should be rivited so little fingers would not take out the pegs which then become choking hazards. A younger child picked the peg up off the floor and had it in her mouth. Fortunately it was discovered before the child swallowed it. This item and other items like it have been removed from my toy inventory.
Purchased off Amazon a mahjong mat which I didnt realize was shipping from China. Product arrived folded in a squished bag. Upon opening I smelled an awful rubber smell, and my hands felt like a coating of something was on them. Smell was so strong it went up my nose and I started to sneeze, cough and eyes tested. Smelled like melted rubber. I looked up on my Amazon account next day, and tried to return and exchange which was how I learned it was shipped from a Vendor in China. They wouldnt take returns but wanted to ship me another for free. I realized product was unsafe and called Amazon. Vendor was selling product under different company name and I alerted Amazon of my concerns. Shipping rubber backed product in heat internationally and not knowing what was in the rubber was very unsafe. I think Indid report it somewhere else. Amazon rep said they would remove remove product as I was concerned about safety. I was sick for at least 2 weeks. I was reassured by Amazon customer service that item would not be sold again as to safety of item causing sinus infection, eye tearing and coughing.. item looks like its still on Amazon for purchase and was not removed off shelf! I also warned Amazon that vendor is selling same product under a different company name. They reassured me - nobody else would get sick from this product.
Showing 8 of 46 reports.
Product Recalls
Search for active and past recalls related to games or game parts (excl marbles & computer games) on the CPSC website.
Frequently Asked Questions
How dangerous are games or game parts (excl marbles & computer games)?
Based on 20 years of CPSC data, games or game parts (excl marbles & computer games) have a danger score of 42/100 (moderate risk). An estimated 6,534 ER-treated injuries occur annually in the U.S. related to this product category.
What are the most common injuries from games or game parts (excl marbles & computer games)?
The most common injury is ingestion to the internal, accounting for approximately 10,616 injuries over 20 years.
Are injuries from games or game parts (excl marbles & computer games) increasing or decreasing?
Up 17% over 5 years.
Who is most at risk for games or game parts (excl marbles & computer games) injuries?
The 5-14 age group accounts for the most injuries, with approximately 21,964 cases recorded over 20 years. Males are more frequently injured in this age group.
What happens when someone is injured by games or game parts (excl marbles & computer games)?
Of all ER visits involving games or game parts (excl marbles & computer games), approximately 12.0% result in hospital admission. The majority of patients (88.0%) are treated and released from the emergency department.
How can I report a safety problem with games or game parts (excl marbles & computer games)?
You can file a consumer incident report at SaferProducts.gov, the official CPSC reporting portal. Reports help the CPSC identify emerging hazards and trigger investigations or recalls. You can also call the CPSC hotline at 1-800-638-2772.
Related Products in Swimming, Water & Beach Equipment
Safety Guides
What this means for you
Treat the 42/100 score as relative risk between products, not your personal odds of injury.
- See where this category ranks against every other tracked product. Full rankings
- Injuries cluster in the 5-14 age group, take extra care if that describes your household.
- Check for active recalls on this product before you assume it is safe. CPSC recalls
NEISS estimates ER-treated injuries from a national probability sample of hospitals; they do not capture injuries treated elsewhere or not treated at all.
Data: CPSC National Electronic Injury Surveillance System (NEISS) 2005–2024 and SaferProducts.gov consumer incident reports. Injury estimates are based on a nationally representative probability sample of U.S. hospital emergency departments. This page is for informational purposes only and is not affiliated with the CPSC.
Read our methodology - how this data is sourced, scored, and verified.